Great game. Excited to see the full release!
-Testplayer from Seattle-Indies-Expo
Sacre Bleu - Fact Sheet
A Steam-punk-Zombie musketeer-adventure by Hildring Studio.
-Sacre Bleu offers cheerful hack and slash combined with agile platforming and puzzles.
-Set in 1650's Paris. In the middle of a zombie-invation.
You are a Musketeer imprisoned on false charges.
Fight your way out and find the evil-doers who framed you.
-Sacre Bleu will include 18+ levels spread across 3 different chapters in the corrupt and zombie-infested-steampunk France anno 1650 ad.
-An ever-changing array of mechanics will keep the game fresh.
-An epic scored soundtrack.
-A very distinct art-style. Mixing flashy 2D-cartoons with rich 3D-backgrounds.
-The most charming take on pretend-French you'll find in any game!
-Sacre Bleu will have control-options for disabled players.
-Localization for more languages! Plus making it open for fan-based translations.
Super smooth controls. I love the hand drawn look
-Testplayer from Seattle-Indies-Expo
-Sacre Bleu has a target-audience between 10-15 years old.
I love this GAME!!!
-People in Seattle clearly got excited about Sacre Bleu
Pixel-Perfection on many platforms
Built with Epics Unreal-Engine4, Sacre Bleu is compatible with most platforms.
-Currently playable on Nintendo Switch and PC
-Plans to expand to all platforms that has gamepad-input
-Optimizing early on for the Nintendo Switch is advantageous as it ensures it'll run smoothly on the stronger systems (mac,pc,XBox &Ps4)
It looks great! And my 8 year old daughter loved it too!
A Dad who brought his daughter to a convention
-Price-point: Would sit on $16.99 Canadian dollars
-Target platforms: Currently developed for Nintendo Switch and PC. But will be available for Xbox/playstation etc.
What stage is production at?
-Sacre Bleu is at 15% of production. The main framework is made. The focus is being shifted over to creating content and finding funding.
The remaining 85% of production entails:
- 4 + tilesets
- 15 +levels
- 6 + enemy types
- 2 + player skins
- 5 +bosses
A core idea of Sacre Bleu is that it should be accessible to anyone. And we are looking forward to make Sacre Bleu accessible to Musketeers of all sizes and shapes.
Hildring studio, my company, is looking for experienced publishers or partners in order to finalize Sacre Bleu and port it to more platforms.
Stein has 13-years-experience as animator. With experience from films like Lego, Gravity, Cinderella and Spiderman: Into the spiderverse, he is the creative brains behind Sacre Bleu. Stein handles the design, direction,art and most of the coding.
--But my oh my, we've picked up some contractors along the way--
Santi is a software-engineer and will be handling Nintendo Switch-support and the more heavy lifting of the development-side. He has worked on several multi-platform games, more recently he finished "Pop and Plunder" - for GSN Games, "Moana: Rhythm Run" - for Disney Interactive and "Puppet Kings" for Timba Games.
Our producer, Carina Kom is an award-nominated game changer; a game designer turned producer with 10+ years of experience in indie and AAA game spaces. Her previous roles have left her in a position of speaking authority at events like Casual Connect, P.V.P: Pitch Circuit, Women in Games Vancouver, Women in Tech, and Pocket Gamer. Carina's added experience in game design is an asset that will be used to predict project milestones that are engaging and tested for quality. She currently consults with indie developers while also producing AAA project: Halo Infinite.
Cody is our Musician. When he is not found music'ing he is typically Art-directing film-sets in the Vancouver-area
Pierre will be our second artist. He is great at color-schemes, lighting and an unstoppable force when it comes to platforming-ideas. At day-time he is lighting block-busters in Vancouver.
Carl is a recent writing-graduate and helps writing the story of Sacre Bleu! His short-stories are awesome and he has been a great help fleshing out the universe of Sacre Bleu.