Sacre Bleu - Fact Sheet

A Steam-punk-Zombie musketeer-adventure by Hildring Studio.

-Sacre Bleu offers cheerful hack and slash combined with agile platforming and puzzles.

-Set in  1650's Paris.
 You are a Musketeer imprisoned on false charges.
 Fight your way out and find the evil-doers who framed you.
 Uncover a plot to take over France

 

Now in development for:
Nintendo Switch and PC-Steam

 

Features
-Sacre Bleu will include 15+ levels spread across the ifamous prison of Bastille set in the corrupt  and zombie-infested-steampunk France anno 1650 ad.

-An epic scored soundtrack.

-A very distinct art-style. Mixing flashy 2D-cartoons with rich 3D-backgrounds.

-The most charming take on pretend-French  you'll find in any game!

-Sacre Bleu will have control-options for disabled players.

-Localization for more languages! Plus making it open for fan-based translations.

Super smooth controls. I love the hand drawn look
-Testplayer from Seattle-Indies-Expo

 
 

Who is Sacre Bleu for?

-Sacre Bleu has a  target-audience between 8-18 years old. 

-Aims for an E for Everyone rating from ESRB / IARC
-Sacre Bleu contains fantasy-violence but no blood and no suggestive themes

 https://www.esrb.org/ratings/ratings_guide.aspx

 
 

Pixel-Perfection on many platforms 

Built with Epics Unreal-Engine4, Sacre Bleu is compatible with most platforms.

 -Currently playable built for Nintendo Switch and PC

 -Plans to expand to all platforms that has gamepad-input

 

 Details 

 -Price-point: Would sit on $16.99 CAD

-Target platforms: Currently developed for Nintendo Switch and PC. But will be available for Xbox/playstation etc. 

 

What stage is production at?

 -Sacre Bleu is at 70% of production. The main framework is made. The focus is being shifted over to creating content and finding funding.

 

Accessibility-opportunities  

 A core idea of Sacre Bleu is that it should be accessible to anyone. And we are looking forward to make Sacre Bleu accessible to Musketeers of all sizes and shapes.

 

Partnership opportunity

Hildring studio is looking for experienced publishers or partners in order to finalize Sacre Bleu and port it to more platforms.

If you are interested in working together or want to know more, Let me know on

hello.hildringstudio@gmail.com

 

About Hildring Studio

Stein Loetveit

Stein has 15-years-experience as animator. With experience from films like Lego, Gravity, Cinderella and Spiderman: Into the spiderverse, he is the creative brains behind Sacre Bleu. Stein handles the design, direction, art and most of the coding.

Alex Carey - Design

Alex has a keen eye for game-design and game-feel. Being an advocate for game-accessibility, Alex will helm the design and UX to fit Sacré Bleu for as many players as possible.


Cody DeBoer - Music

Cody is our Musician. When he is not found music'ing he is typically Art-directing film-sets in the Vancouver-area

 
Pierre Prinzbach - Art

Pierre will be our second artist. He is great at color-schemes, lighting and an unstoppable force when it comes to platforming-ideas. At day-time he is lighting block-busters in Vancouver.

 

Mike Torillo - Production

Mike is a video game industry veteran with 12+ years in various production roles. His experience ranges between several indie games and AAA projects. Mike brings to every game project a drive to foster the team to focus on making experiences special for players.


Jaume Rovira Llorca - Art

Jaume is an environment artist based in Barcelona. He's been working as an architect and as a 3D Art teacher for several years and now has made the jump to video games production. He brings Pierre and Stein's concepts to 3D and loves working with stylized visuals.